Science · Stage 2
Plan, Build, Test, Improve
Draw your plan, build it, test if it works — then change one thing to make it better!
✦ Science📘 Stage 2 · S2⏱ ~10 min🧒 Ages 6–7★ Free to start
I can draw a plan, build and test it, then improve one thing.

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Kavi's Boat Challenge
Teddy 🧸 wants to carry three marbles 🔵 across the water pool. "First we draw a plan 📝," hoots Kavi, "then we build 🔨 it, test 🧪 whether it floats and carries the load — and if it sinks, we change one thing 🔧 and test again. That's how real designers work!"
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What your child will learn
1The design loopA good designer goes round four steps — and the very first one is to DRAW a plan. Tap each step.
2Which plan is better?A plan should fit the job AND the material. Predict the better plan, then tap to check why! Tap Next test for more.
3Test it — then change one thingKavi built the boat. Now test it and improve ONE thing at a time. Predict, then tap to check!
4First try vs improvedLook at Kavi's boat before and after the one change. Tap each card.
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A peek inside
Plan: before building a tower for Teddy, what should Kavi do first?
A good designer draws a plan first and labels the parts, so problems show up before building.
Try this at home: Put the design steps in order: Test · Draw a plan · Improve · Build
Part of Science · Stage 2 · S2 on KAVI Academy — a secular, whole-child learning platform for ages 5–12.
