Plan a Substantial Project
Coding & Systems · creation — scope, plan and design before you build: decide what you're making and who for, break it into ordered tasks, sketch it on paper, THEN build — so a big project actually gets finished

Kavi Plans the Whole Fun-Day App
The class wanted something big for Fun Day — a whole quiz-game app. Kavi's wings itched to start typing code that very second. Then Kavi stopped. "A big project is too big to hold in my head. If I just start building, I'll make parts that don't fit and have to pull them apart again." So Kavi did three cheap paper stages first. Scope: what is it, who plays, what will 'done' look like, and what's in and out? Plan: break the big job into small tasks, put them in order, mark a few milestones. Design: sketch each screen as a quick wireframe. Only then did Kavi build — following the sketches, testing as it went. "Measure twice, cut once," Kavi hooted. "Scope, plan and design before you build — and a huge project actually gets finished."
What your child will learn
A peek inside
Try this at home: Deciding what you'll make, who it's for, and what 'done' looks like is the ____ stage.
Ready to play and learn?
Start the free interactive lesson, or print the handout for screen-free play.
Part of Computing · Stage 6 · S6 on KAVI Academy — a secular, whole-child learning platform for ages 5–12.
