Design → Build → Test → Improve
Coding & Systems · create · real makers don't get it right the first try — they plan it, build it, try it out, fix what went wrong, and go round again until it is good

Kavi's Wobbly First Game
Kavi wanted to make a game where a basket catches falling apples. So Kavi built the whole thing at once — and when it ran, the apples fell so fast nobody could catch a single one! Kavi felt like starting over from nothing. Then an owl-friend smiled. "You don't throw it away," she said. "Makers go round a cycle. First you design — plan what you want. Then you build a first version. Then you test it to see what goes wrong. Then you improve the part that failed — and you go round again." Kavi slowed the apples down, tested again, and caught three in a row. "It's not perfect," Kavi grinned, "but each loop it gets better!"
What your child will learn
A peek inside
Try this at home: The maker's cycle has four phases: Design, Build, ____, and Improve.
Ready to play and learn?
Start the free interactive lesson, or print the handout for screen-free play.
Part of Computing · Stage 5 · S5 on KAVI Academy — a secular, whole-child learning platform for ages 5–12.
